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Old Aug 18, 2009, 06:13 AM // 06:13   #1
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Default Don't leave me!!! Please???

I consider myself to be an average player in the world of Guild Wars (4 years on and off). I never was much for high end PvP due to my satelite internet connection (average 1k ping T_T).

Anyways in order to get my PvP fix I usually just play in RA or FA where the stakes arent so high. I've noticed recently that the number of LEAVERS has increased in both areas. Of course I get frustrated sometimes with leavers but what can you do right? I can honestly say that I have never left a PvP match intentionally. So im just wondering what kind of players would just leave and whats going on through their heads? Im guessing they are all fortune tellers and are able to tell if the team is going to lose. Also I thought there was a penalty for such things :\

Thoughts and Ideas
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Old Aug 18, 2009, 06:40 AM // 06:40   #2
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Quote:
Originally Posted by GWfan#1 View Post
Im guessing they are all fortune tellers and are able to tell if the team is going to lose. Also I thought there was a penalty for such things :\
Actually, if you know what your objectives are and you can gauge what you're up against vs. what resources/knowledge your team seems to have, you can pretty well tell beforehand if you're going to win in low end (RA/FA/JQ/AB) PvP.

There is a penalty for leaving a certain number of times: a temporary ban (in denominations of minutes, not hours or days) from PvP activities. It's really not that great of a deterrent though, as people who are going to leave are typically pissed off enough at the bad team that they don't want to play immediately after anyway.

Unfortunately, leavers are going to be something you'll experience from time to time and there's not a whole lot you can do about it.
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Old Aug 18, 2009, 06:52 AM // 06:52   #3
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IMHO leavers (if they aren't ragequitters) only try to maximize their faction/glad points per minute rate, not caring about what do the other people think, because they only want to grind some title.

You can also find better people who ask at the beginning of the match to /resign if their team is clearly unbalanced (i'm talking about RA), but who would play anyway if someone doesn't want to resign.

I agree with you, however..leavers are really annoying..
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Old Aug 18, 2009, 07:02 AM // 07:02   #4
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It would help if the RA teambuilding algorithm had built-in filters to prevent stupidity like 3-monk teams.
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Old Aug 18, 2009, 07:04 AM // 07:04   #5
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I consider a group of players that work towards a common goal to be a team. If players do not work against a common goal, which in PvP means wining, I do not consider them a team, thus I have no obligations towards them.
And then, depending on my mood, I either play for fun knowing we will lose, yell at them, leech or leave.
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Old Aug 18, 2009, 07:39 AM // 07:39   #6
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Originally Posted by Burst Cancel View Post
It would help if the RA teambuilding algorithm had built-in filters to prevent stupidity like 3-monk teams.
I would really love it..

but it's also true that RA isn't there to win a lot. IMHO RA is only a place to test builds and have fun without the need of always winning and grinding glad points..if you want to win with a balanced team, i would say go to TA (and yes, we can discuss about how dead TA is, etc..)
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Old Aug 18, 2009, 07:41 AM // 07:41   #7
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I have come to the conclusion that if players do not want to play with me, then I do not want to play with them either, their lost cos i am a good team player!

that does not mean i like players leaving, or sync or doing anything stupid.

But since I have the above realization, I am starting to play in RA again. if someone leave, I initiate a /resign, if the other 2 players think we are good as a team of 3, then I stay, otherwise we all resign. Or we all die together as a team!

Thanks for wasting our time leavers and synchers.
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Old Aug 18, 2009, 08:13 AM // 08:13   #8
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RA is pretty random, it can be terrible or not but usually it's 50/50 until you finally get a decent monk + team. Play in international district, you'll see gold cape people and top10 gvg players regularly (I even talked to chiizu there once), it helps and isn't so bad if you're in the mood.

FA/JQ, again, random, but it'll be about 50/50.

If most of your team loses, just cut your losses by staying out of trouble or even just not leaving the base if it's especially bad, you can leave if you like but only twice an hour. /resign is your friend vs. leavers in RA.

PROTIP: play AB, if you get a good team it's biggest of all the lower end pvp arenas.

(hope you not kurzick ^____^)

Last edited by Lux Aeterna; Aug 18, 2009 at 08:35 AM // 08:35..
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Old Aug 18, 2009, 08:39 AM // 08:39   #9
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if u dont want leavers play at european or american districts cause id and asia is full with glad farmers , that leave when there is no monk or unbalanced teams.
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Old Aug 18, 2009, 08:52 AM // 08:52   #10
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Quote:
Originally Posted by Burst Cancel View Post
It would help if the RA teambuilding algorithm had built-in filters to prevent stupidity like 3-monk teams.
I'm fairly sure it does have a matchmaking system as you describe.

The issue is tolerances. At what point do you stop restarting peoples timers and actually give them a match? How long should people be forced to wait for a 'balanced' team.

This obviously stems from the lower activity in RA. Were there more people hitting enter match then the system could be pickier about who gets teamed with who, and generate the most optimal teams.
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Old Aug 18, 2009, 01:42 PM // 13:42   #11
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i agree, some people may want to get as many glad. points in as little time as possible, but still why wold they enter RA if they were so very much greater than everyone else? (as in looking for a balanced and good team)
least leavers are better than those players who like to cause arguments (i know it's usually because their team doesn't cooperate with them but i've had some players that just won't stop)
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Old Aug 18, 2009, 07:37 PM // 19:37   #12
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real life gets in the way sometimes


Kids have to use the restroom (little kids that need help), Dog has a puke attack, door bell, and my favorite one of all is when the wife hits you with a [cry of frustration] always after you hit enter.
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Old Aug 18, 2009, 08:03 PM // 20:03   #13
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I'm not leaving, I'll get GW2, but my GW1 char will always be alive and well.
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Old Aug 18, 2009, 09:06 PM // 21:06   #14
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People leave because they are impatient or want to gimp their team IMO. Yes there are other reasons but those are the most I see. You've played for 4 years and couldn't figure that out? I am not being mean, but come on! I RARELY leave though, only when the teamwork is catastrophically bad.
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Old Aug 18, 2009, 09:11 PM // 21:11   #15
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Quote:
Originally Posted by FengShuiDove View Post
There is a penalty for leaving a certain number of times: a temporary ban (in denominations of minutes, not hours or days) from PvP activities.
Yes, and that number is ONE. I disconnected once because of the bad lag over the weekend, and when I logged in again I had the ban hex. Bummer because the battle was almost over and we were way ahead, so I'm pretty sure nobody would have reported me.

I was annoyed because the ban hex message said it happens only when you are banned or you leave "repeatedly." I suppose some sore losers might have reported me just for spite, I donno.
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Old Aug 19, 2009, 12:04 AM // 00:04   #16
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I get the "ban hex" fairly routinely, it used to happen from disconnects, it lasts 10 minutes and doesn't mean anything.
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Old Aug 19, 2009, 02:16 AM // 02:16   #17
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Originally Posted by JR View Post
The issue is tolerances. At what point do you stop restarting peoples timers and actually give them a match? How long should people be forced to wait for a 'balanced' team.
I'm aware of the tolerances issue; the system can only work with what it's given, yes.

Certain situations simply should not be allowed to occur, however. A team with three or more monks is a complete waste of time for all eight players involved, and the match will typically last only as long as it takes for one team to resign or leave. Players would be much better served if the algorithm simply kept resetting the timer.

And frankly, while I'd like to believe the current matchmaking algorithm has effective built-in team filters, my experiences do not give me much confidence that this is, in fact, the case.
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Old Aug 19, 2009, 05:03 AM // 05:03   #18
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I often see this in RA

more than 1 monk = leave
no monks = leave

also the smarter ones don't leave, they just run in and die to end it as quickly as possible
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Old Aug 19, 2009, 09:17 AM // 09:17   #19
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Originally Posted by Painbringer View Post
real life gets in the way sometimes
That's my answer for my leaving, when PvPing. I would AB on occasions and would go on for 2-3 hours, depending on how much faction I need or desire. Then something would come up, and I would have to leave the battle just as it was getting good, or finishing.

I'd rather not leave my toon there to leech points and be dubbed a leecher, so I leave and give my apologies to both sides.
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Old Aug 19, 2009, 02:49 PM // 14:49   #20
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Quote:
Originally Posted by Burst Cancel View Post
It would help if the RA teambuilding algorithm had built-in filters to prevent stupidity like 3-monk teams.
Sometimes I wonder if it isn't built the opposite >.>
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